AoeStats
← Smiley

Pilgrims

510135718Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 32m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Japanese · Serbia
1036
+16
🇩🇪 Italians · Germany
1027
+16
🇮🇳 Byzantines · India
1040
-38
🇺🇸 Danes · United States
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 1,841 11:17 19:35 — ⛏ Fish Boom FC
23 734 11:31 20:02 — ⛏ Fish Boom FC
20 643 12:23 21:19 — ⛏ Fish Boom into Fire Galleys FC
13 429 12:03 23:58 31:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,070 9,400 3,415 950 20,835 24,163
6,860 8,540 1,270 1,035 17,705 20,423
6,390 6,110 2,655 1,625 16,780 17,980
7,050 5,721 2,025 1,500 16,296 18,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.