AoeStats
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Black Forest

508733890Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 50m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Mongols · Ireland
1695
+6
🇮🇪 Lithuanians · Ireland
1563
+11
🇱🇧 Japanese · Lebanon
1378
+18
🇺🇸 Ethiopians · United States
1142
+96
🇹🇷 Burgundians · Türkiye
1447
-16
🇩🇪 Spanish · Germany
1436
-16
🇩🇪 Danes · Germany
1436
-16
🇺🇸 Koreans · United States
1409
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 3,671 8:20 19:10 32:24 ⚔ Scout Rush
43 2,213 9:41 18:43 32:00 ⚔ Scouts into Fish Boom
36 1,856 11:17 24:41 30:46 ⚔ M@A into Fish Boom
31 1,571 12:40 22:25 34:27 ⚔ Archer Rush
27 1,374 15:33 19:41 35:29 ⚔ M@A into Fish Boom FC
23 1,185 17:07 26:32 34:34 ⛏ Fish Boom FC
23 1,167 11:35 23:58 30:58 ⛏ Fish Boom FC
15 763 13:31 18:23 33:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,835 36,673 19,235 1,555 77,298 80,909
18,890 27,981 20,235 4,975 72,081 90,272
24,420 26,188 10,065 7,460 68,133 87,185
25,120 27,145 14,215 950 67,430 83,183
27,910 26,117 12,095 1,210 67,332 71,588
17,270 22,719 10,475 2,325 52,789 59,398
15,425 21,998 8,310 2,875 48,608 53,755
22,230 12,694 10,170 3,065 48,159 60,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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