AoeStats
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Arena

508724473Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 64m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1422
+14
🇩🇪 Danes · Germany
1422
+14
🇮🇹 Persians · Italy
1407
+15
🇮🇹 Turks · Italy
1362
+17
🇮🇪 Teutons · Ireland
1585
-22
🇱🇧 Aztecs · Lebanon
1394
-16
🇭🇰 Mongols · Hong Kong SAR China
1392
-15
🇺🇸 Persians · United States
1166
-24
Player eAPM Actions Feudal Castle Imperial Opening
49 3,145 10:24 13:40 29:46 ⛏ Fast Castle
48 3,096 10:36 16:00 29:59 ⛏ Fast Castle
38 2,442 11:49 15:55 36:02 ⛏ Fast Castle
35 2,238 9:36 13:23 28:22 ⛏ Fast Castle
34 2,197 10:30 14:34 37:25 ⛏ Fast Castle
31 2,011 11:01 15:41 30:35 ⛏ Fast Castle
22 1,440 10:01 14:32 33:58 ⚔ FC into Scouts
19 1,226 11:29 15:47 28:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,250 28,740 38,360 4,960 133,310 143,395
52,830 37,010 16,265 3,325 109,430 111,964
40,230 30,125 33,490 4,160 108,005 120,057
46,190 38,645 16,925 5,800 107,560 135,792
41,365 34,931 21,500 3,580 101,376 115,536
36,895 51,275 10,915 1,760 100,845 110,073
42,620 22,060 24,020 4,950 93,650 104,148
21,690 22,809 7,730 1,050 53,279 53,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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