AoeStats
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MegaRandom

509130864Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 47m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Mongols · Uzbekistan
938
+14
🇷🇺 Tupi · Russia
873
+17
🇫🇷 Tatars · France
914
-16
🇷🇺 Danes · Russia
878
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,729 11:43 24:49 40:38 ⚔ Skirmisher Rush
36 1,689 9:05 23:46 40:44 ⚔ Archer Rush
28 1,335 11:11 16:19 42:06 ⛏ Fast Castle
24 1,123 10:03 20:49 34:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,735 11,690 9,340 1,600 40,365 52,923
13,140 11,585 10,885 2,030 37,640 39,919
14,355 11,002 6,620 1,640 33,617 37,961
8,855 6,367 4,600 2,280 22,102 23,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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