AoeStats
← RICARDONE ES SABALERO

MegaRandom

509243803Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 51m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1121
+15
🇺🇸 Franks · United States
1093
+17
🇺🇸 Saracens · United States
1072
+17
🇲🇽 Koreans · Mexico
1129
-17
🇦🇷 Varangians · Argentina
1125
-17
🇨🇴 Vietnamese · Colombia
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,684 11:58 16:57 34:42 ⚔ FC into Archers
31 1,601 11:30 20:00 44:57 ⛏ Fast Castle
28 1,446 12:41 16:44 33:16 ⛏ Fast Castle
26 1,337 11:04 14:46 41:17 ⛏ Fast Castle
25 1,291 11:52 16:28 36:38 ⚔ FC into Archers
15 764 11:01 26:49 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,825 22,581 11,855 4,430 57,691 59,632
29,335 10,650 11,310 3,595 54,890 58,381
17,975 10,925 13,825 2,700 45,425 48,048
14,265 10,305 8,185 2,250 35,005 48,326
13,595 11,543 6,040 2,275 33,453 35,874
9,805 6,831 4,005 1,500 22,141 24,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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