AoeStats
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Fortress

508553206Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,563 8:40 12:24 29:59 ⛏ Fast Castle
30 1,367 7:20 11:24 27:20 ⛏ Fast Castle
29 1,341 6:59 11:10 24:23 ⛏ Fast Castle
28 1,309 7:51 11:37 30:59 ⛏ Fast Castle
27 1,221 8:40 13:10 26:37 ⛏ Fast Castle
26 1,195 7:07 12:47 37:43 ⛏ Fast Castle
24 1,106 7:39 11:59 27:37 ⛏ Fast Castle
22 1,028 9:10 12:51 28:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,060 17,875 12,005 3,290 68,230 80,308
20,720 20,370 8,280 1,785 51,155 55,520
17,970 23,055 8,405 1,075 50,505 55,327
22,255 14,750 12,905 490 50,400 68,439
20,190 10,300 14,160 4,400 49,050 59,912
22,705 15,575 5,165 2,100 45,545 53,671
19,750 10,065 9,995 2,345 42,155 57,839
13,640 9,574 4,530 2,225 29,969 40,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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