AoeStats
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Arena

510389620Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 42m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1051
+16
🇦🇷 Poles · Argentina
1051
+16
🇩🇪 Burgundians · Germany
1062
-16
🇩🇪 Bohemians · Germany
1054
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,442 10:53 15:01 34:29 ⛏ Fast Castle
31 1,332 11:27 15:17 30:10 ⛏ Fast Castle
25 1,042 9:25 13:49 28:03 ⛏ Fast Castle
24 1,000 10:43 14:58 26:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,145 17,685 8,245 1,500 57,575 66,555
17,905 12,225 7,310 1,130 38,570 42,024
15,940 11,320 7,450 3,450 38,160 44,561
18,555 11,110 5,230 1,750 36,645 43,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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