AoeStats
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Arena

510382978Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 42m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Dravidians · Italy
1117
+14
🇺🇸 Poles · United States
1092
+14
🇦🇷 Saxons · Argentina
1065
-14
🇦🇷 Poles · Argentina
1065
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,720 10:38 14:27 30:10 ⛏ Fast Castle
35 1,510 10:35 15:07 37:36 ⛏ Fast Castle
26 1,087 10:52 14:58 27:55 ⛏ Fast Castle
25 1,043 10:01 20:05 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,120 14,270 16,820 1,550 54,760 67,795
22,175 12,015 9,560 2,400 46,150 49,400
18,030 12,150 6,620 2,880 39,680 48,809
18,670 8,080 5,865 1,600 34,215 36,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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