AoeStats
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Arena

510360049Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 43m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1038
+12
🇦🇷 Poles · Argentina
1038
+12
🇵🇰 Bohemians · Pakistan
976
-13
🇨🇳 Bulgarians · China
928
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,354 10:58 14:45 33:34 ⛏ Fast Castle
29 1,274 9:20 16:59 31:11 ⛏ Fast Castle
27 1,187 10:31 15:40 28:00 ⛏ Fast Castle
14 618 10:31 18:42 32:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,745 14,810 8,430 3,600 57,585 65,997
27,070 11,140 8,420 2,500 49,130 56,225
22,820 12,540 10,545 1,600 47,505 49,143
14,315 11,800 3,205 2,900 32,220 41,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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