AoeStats
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Arena

509555684Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 34m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1059
+14
🇨🇳 Armenians · China
1048
+15
🇺🇸 Varangians · United States
1031
+16
🇨🇳 Huns · China
993
+17
1060
-17
🇨🇿 Aztecs · Czechia
1058
-17
🇦🇷 Turks · Argentina
1013
-15
🇦🇷 Teutons · Argentina
958
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,587 14:07 18:03 22:17 ◆ FC into Fast Imp
32 1,109 11:04 14:45 — ⛏ Fast Castle
30 1,021 12:05 19:17 — ⛏ Fast Castle
23 789 12:46 24:39 —
23 796 12:14 15:56 32:04 ⛏ Fast Castle
18 631 11:16 19:41 — ⛏ Fast Castle
16 534 10:26 25:50 —
13 454 11:21 27:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,065 7,800 7,595 950 32,410 34,579
10,250 6,840 4,520 2,800 24,410 27,228
10,900 7,895 575 650 20,020 29,262
9,600 5,480 1,950 750 17,780 20,585
7,695 6,685 1,355 850 16,585 22,093
6,415 6,325 3,550 0 16,290 17,970
8,100 3,430 1,760 2,050 15,340 17,050
7,275 5,800 1,185 200 14,460 18,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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