AoeStats
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Nomad

510211515Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 6m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1801
+6
🇺🇸 Bulgarians · United States
1797
+6
🇦🇷 Varangians · Argentina
1760
+7
🇨🇭 Gurjaras · Switzerland
1718
+8
🇺🇸 Ethiopians · United States
1573
-9
🇺🇸 Goths · United States
1531
-6
🇩🇰 Bohemians · Denmark
1504
-6
🇺🇸 Bengalis · United States
1500
-6
Player eAPM Actions Feudal Castle Imperial Opening
67 411 — — —
39 238 — — — ⛏ Fish Boom
33 204 — — —
26 157 — — —
24 148 — — —
23 138 — — —
20 124 — — —
14 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 575 50 0 1,575 1,257
650 681 0 100 1,431 766
300 675 50 100 1,125 376
500 450 50 100 1,100 450
450 475 50 0 975 649
250 525 50 100 925 329
350 428 50 0 828 577
350 200 50 0 600 396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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