AoeStats
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Nomad

510089416Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 59m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Varangians · Kazakhstan
938
+15
🇰🇿 Persians · Kazakhstan
917
+16
🇦🇷 Italians · Argentina
918
-16
🇨🇭 Persians · Switzerland
899
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,437 15:12 19:07 37:50 ⛏ Fish Boom FC
35 2,089 15:44 20:53 45:15 ⛏ Fish Boom FC
31 1,859 13:49 20:51 37:22 ⛏ Fast Castle
21 1,251 14:09 19:55 43:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,855 13,880 18,085 1,700 60,520 66,943
27,960 18,170 9,460 3,190 58,780 62,346
17,100 21,120 11,150 4,400 53,770 58,697
19,505 16,715 14,975 2,510 53,705 58,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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