AoeStats
← Pica das Galaxias

MegaRandom

509918096Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 5m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Lithuanians · Portugal
710
+16
🇪🇸 Vikings · Spain
709
+16
🇺🇸 Saxons · United States
693
+18
🇧🇷 Portuguese · Brazil
798
-19
🇧🇷 Malians · Brazil
716
-17
🇵🇹 Japanese · Portugal
644
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 138 — — —
22 132 — — —
18 105 — — —
16 93 — — —
10 60 — — —
10 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 425 0 0 1,525 1,250
1,100 350 50 0 1,500 1,547
1,150 350 0 0 1,500 1,692
1,100 325 0 0 1,425 1,567
450 175 0 0 625 830
250 100 0 0 350 563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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