AoeStats
← Aldo

Arabia

510464767Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 51m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
971
+16
🇲🇽 Teutons · Mexico
925
+17
🇺🇸 Saxons · United States
1004
-18
🇨🇳 Persians · China
931
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,807 10:14 22:07 47:42 ⚔ Archer Rush
33 1,697 10:35 24:31 — ⚔ Archer Rush
19 1,004 10:21 22:35 46:17 ⚔ M@A into Skirms
18 933 11:31 19:35 44:52 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
22,865 12,414 10,150 1,860 47,289 50,779
13,120 6,750 8,180 1,300 29,350 33,187
12,710 6,760 3,940 1,525 24,935 25,798
5,490 5,290 980 1,500 13,260 14,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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