AoeStats
← Aldo

Arabia

509791142Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 20m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
945
+12
🇲🇽 Teutons · Mexico
893
+14
🇺🇸 Varangians · United States
856
-13
🇨🇦 Persians · Canada
853
-25
Player eAPM Actions Feudal Castle Imperial Opening
36 728 10:56 — — ⚔ Archer Rush
20 409 13:20 18:57 — ⚔ Drush FC
17 335 11:21 — — ⚔ Scout Rush
8 171 8:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,275 3,469 570 90 7,404 7,981
3,480 1,915 655 100 6,150 6,937
3,385 1,820 150 0 5,355 7,945
1,760 1,276 20 230 3,286 3,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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