AoeStats
← ASLAN

Black Forest

508875246Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 2m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1482
+13
🇹🇼 Mongols · Taiwan
1441
+15
1428
+16
🇮🇳 Turks · India
1403
+17
🇸🇪 Teutons · Sweden
1496
-18
🇧🇷 Gurjaras · Brazil
1449
-16
🇨🇳 Magyars · China
1382
-14
🇨🇳 Saxons · China
1356
-13
Player eAPM Actions Feudal Castle Imperial Opening
84 242 — — —
67 194 — — —
66 191 — — —
64 184 — — —
53 154 — — —
48 140 — — —
40 115 — — —
34 98 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 393
450 0 50 0 500 489
350 36 50 0 436 259
250 100 0 0 350 389
250 100 0 0 350 325
300 0 0 0 300 394
200 0 0 0 200 260
0 104 0 0 104 84
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.