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Black Forest

508638587Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 5m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1603
+15
🇸🇪 Danes · Sweden
1443
+21
🇦🇷 Huns · Argentina
1406
+22
🇨🇳 Khmer · China
1396
+22
🇻🇳 Italians · Vietnam
1589
-21
🇨🇳 Slavs · China
1567
-21
🇹🇷 Malians · Türkiye
1563
-20
🇨🇳 Persians · China
1512
-18
Player eAPM Actions Feudal Castle Imperial Opening
71 415 — — —
71 417 — — —
63 369 — — —
58 337 — — —
45 265 — — —
43 253 — — —
32 187 — — —
31 181 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 300 0 0 1,350 1,289
900 350 50 0 1,300 1,255
950 279 50 0 1,279 1,127
1,000 275 0 0 1,275 1,306
900 325 0 0 1,225 1,221
750 227 50 0 1,027 1,013
700 145 50 0 895 872
500 200 50 0 750 545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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