AoeStats
← waw15

Hill Fort

504814660Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 76m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
941
+15
🇭🇰 Lithuanians · Hong Kong SAR China
935
+15
🇨🇳 Italians · China
926
+16
893
+17
🇺🇸 Slavs · United States
972
-29
🇬🇧 Franks · United Kingdom
930
-16
🇺🇸 Vikings · United States
912
-16
🇩🇰 Mongols · Denmark
875
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,909 11:26 16:26 36:53 ⛏ Fast Castle
21 1,588 14:00 18:45 30:35 ⛏ Fast Castle
19 1,426 11:47 17:55 32:37 ⛏ Fast Castle
18 1,409 11:24 16:31 36:35 ⛏ Fast Castle
15 1,114 10:23 16:12 35:49 ⛏ Fast Castle
14 1,053 12:58 17:31 32:29 ⛏ Fast Castle
10 743 10:33 27:18 43:51 ⛏ Fast Castle
7 501 12:16 17:54 23:44 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
47,190 15,485 27,925 3,045 93,645 112,874
37,740 26,900 17,580 3,635 85,855 129,287
26,930 30,745 21,215 3,050 81,940 111,163
18,675 30,285 24,790 6,050 79,800 88,658
24,720 25,600 27,065 1,700 79,085 92,277
19,785 26,155 11,610 4,300 61,850 65,681
15,675 10,885 7,040 4,495 38,095 43,356
5,330 3,460 2,625 5 11,420 13,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.