AoeStats
← Abadengo

Black Forest

510829963Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 40m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1394
+13
🇨🇳 Gurjaras · China
1377
+14
🇩🇪 Burgundians · Germany
1373
+14
🇩🇪 Danes · Germany
1345
+15
🇵🇪 Mongols · Peru
1370
-15
🇨🇴 Japanese · Colombia
1341
-14
🇦🇪 Byzantines · United Arab Emirates
1330
-14
🇩🇪 Khmer · Germany
1297
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,236 12:19 23:55 37:31 ⚔ Scout Rush
42 1,710 10:59 14:49 33:11 ⛏ Fish Boom FC
39 1,590 10:33 17:41 28:38 ⛏ Fish Boom FC
37 1,489 11:37 16:03 31:56 ⛏ Fast Castle
33 1,324 11:28 18:44 33:07 ⛏ Fast Castle
31 1,261 13:00 17:53 32:24 ⛏ Fish Boom FC
23 933 10:24 17:21 28:12 ⛏ Fish Boom FC
22 882 13:45 16:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,320 18,090 15,305 950 53,665 61,056
19,840 19,100 9,870 1,150 49,960 57,756
19,035 16,939 10,145 3,750 49,869 55,865
16,425 17,293 8,910 2,925 45,553 49,079
13,120 21,504 4,695 2,865 42,184 49,620
13,150 14,965 7,945 3,520 39,580 44,919
13,540 11,068 3,430 595 28,633 32,790
11,180 7,614 2,130 1,905 22,829 23,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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