AoeStats
← Abadengo

Nomad

510734269Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 33m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1330
+15
🇳🇿 Wei · New Zealand
1280
+17
🇧🇷 Koreans · Brazil
1268
+18
🇮🇳 Vikings · India
1389
-20
🇦🇪 Britons · United Arab Emirates
1337
-18
🇵🇱 Varangians · Poland
1201
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 1,924 13:48 17:47 — ⛏ Fish Boom FC
40 1,329 12:19 24:28 — ⛏ Fish Boom into Galleys FC
39 1,292 13:23 21:09 — ⛏ Fish Boom into Fire Galleys FC
38 1,257 15:37 19:00 — ⚔ Scouts FC
33 1,111 14:36 24:04 — ⛏ Fish Boom into Galleys FC
26 872 13:15 30:49 — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,540 16,341 2,890 2,000 29,771 31,394
7,550 15,740 2,175 850 26,315 31,490
6,675 12,503 2,880 1,025 23,083 24,671
8,825 7,635 3,540 300 20,300 21,829
6,665 6,425 2,955 850 16,895 19,516
6,140 7,590 1,165 425 15,320 16,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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