AoeStats
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Arena

510735963Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 43m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vietnamese · Austria
948
+15
🇦🇷 Spanish · Argentina
945
+15
🇦🇺 Khmer · Australia
942
+16
🇨🇳 Italians · China
930
+16
🇦🇷 Italians · Argentina
1009
-19
🇺🇸 Danes · United States
928
-15
🇬🇷 Japanese · Greece
898
-14
🇫🇷 Byzantines · France
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,779 13:06 17:32 29:43 ⛏ Fast Castle
40 1,732 10:42 15:34 34:50 ⛏ Fast Castle
29 1,228 10:17 18:26 32:05 ⛏ Fast Castle
20 869 12:25 17:49 35:14 ⛏ Fast Castle
20 839 13:02 23:23 33:52 ⛏ Fast Castle
19 828 11:11 19:06 33:15 ⛏ Fast Castle
18 770 10:23 14:46 29:55 ⛏ Fast Castle
16 671 11:23 16:34 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,375 17,450 8,675 3,280 53,780 60,259
22,360 15,180 9,760 3,000 50,300 56,450
20,560 11,975 6,910 2,250 41,695 50,358
16,120 13,225 8,995 1,500 39,840 47,816
17,050 10,125 6,370 2,900 36,445 41,179
16,355 13,020 4,285 1,650 35,310 45,542
14,240 9,315 6,745 1,500 31,800 47,525
13,900 7,725 8,470 1,410 31,505 33,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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