AoeStats
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Arabia

510250747Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 54m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1270
+17
🇺🇸 Mongols · United States
1270
+17
🇲🇽 Saxons · Mexico
1296
-17
🇲🇽 Teutons · Mexico
1286
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 3,463 9:02 21:05 42:59 ⚔ Scout Rush
40 2,164 9:01 20:55 35:14 ⚔ Archer Rush
30 1,627 9:34 24:33 39:46 ⚔ Archer Rush
28 1,534 8:44 22:00 — ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,800 11,933 16,815 3,200 51,748 55,767
22,205 11,334 13,405 2,505 49,449 61,907
14,120 17,089 11,470 2,420 45,099 51,079
14,800 12,169 4,075 950 31,994 33,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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