AoeStats
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Lombardia

509552996Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 45m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1255
+15
🇺🇸 Mongols · United States
1255
+15
🇨🇿 Ethiopians · Czechia
1228
-15
🇵🇱 Danes · Poland
1226
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 3,419 9:03 23:28 — ⚔ Scout Rush
67 3,060 10:08 28:14 — ⚔ Archer Rush
51 2,365 9:25 18:03 40:55 ⚔ M@A FC
33 1,515 9:30 25:52 41:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,275 13,794 11,140 2,250 39,459 42,153
18,470 9,854 8,065 3,050 39,439 40,639
15,965 8,714 5,820 960 31,459 38,753
7,920 8,358 4,920 1,650 22,848 24,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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