AoeStats
← Galahad

Arena

509277157Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 53m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1046
+17
🇨🇴 Danes · Colombia
1043
+17
🇨🇴 Persians · Colombia
1036
+17
🇨🇴 Franks · Colombia
1032
+17
🇨🇳 Turks · China
1116
-20
🇲🇽 Britons · Mexico
1086
-51
🇦🇺 Poles · Australia
1045
-16
🇨🇳 Khmer · China
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,873 11:27 16:27 42:50 ⛏ Fast Castle
27 1,441 11:04 15:12 30:32 ⛏ Fast Castle
25 1,357 10:54 14:39 43:09 ⛏ Fast Castle
20 1,091 12:20 16:47 32:44 ⛏ Fast Castle
20 1,100 10:58 15:30 33:49 ⛏ Fast Castle
19 1,023 12:04 16:36 40:18 ⛏ Fast Castle
17 904 12:03 15:16 31:20 ⛏ Fast Castle
11 570 11:20 22:56 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,865 12,235 22,510 1,100 65,710 70,862
23,670 16,660 18,370 1,250 59,950 74,378
21,445 20,355 13,495 2,800 58,095 77,801
20,200 21,930 6,680 1,390 50,200 93,868
20,585 12,760 8,445 2,800 44,590 51,762
22,155 13,715 4,785 1,830 42,485 45,625
16,000 14,670 7,250 1,320 39,240 42,997
12,945 10,225 5,535 3,050 31,755 34,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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