AoeStats
← Galahad

Arena

509270868Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 60m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
1031
+15
🇨🇴 Danes · Colombia
1028
+15
🇨🇴 Persians · Colombia
1021
+15
🇨🇴 Franks · Colombia
1016
+16
🇦🇷 Spanish · Argentina
1026
-32
🇦🇷 Hindustanis · Argentina
1000
-45
🇦🇷 Persians · Argentina
1000
-45
🇦🇷 Bohemians · Argentina
999
-38
Player eAPM Actions Feudal Castle Imperial Opening
33 1,987 10:55 14:39 45:00 ⛏ Fast Castle
32 1,932 10:59 15:05 29:50 ⚔ FC into Archers
25 1,530 10:58 14:44 34:40 ⛏ Fast Castle
23 1,411 11:41 15:59 31:41 ⛏ Fast Castle
22 1,329 11:00 15:54 35:14 ⛏ Fast Castle
22 1,342 10:22 14:49 32:00 ⛏ Fast Castle
17 1,050 13:54 18:46 56:13 ⛏ Fast Castle
16 961 11:06 15:17 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,755 25,255 19,945 4,800 82,755 93,470
28,495 17,610 24,870 2,250 73,225 94,095
32,560 17,435 18,065 1,100 69,160 95,479
25,100 20,365 15,495 4,100 65,060 76,897
24,955 18,505 16,720 1,550 61,730 71,397
23,125 15,035 15,735 1,800 55,695 61,322
22,285 16,440 8,910 3,040 50,675 55,741
13,375 20,105 14,980 1,500 49,960 54,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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