AoeStats
← Galahad

Arena

509266665Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 35m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1104
+13
🇺🇸 Burmese · United States
1090
+14
🇨🇳 Mongols · China
1084
+14
🇨🇳 Bohemians · China
1071
+14
🇨🇴 Malians · Colombia
1045
-14
🇨🇴 Danes · Colombia
1042
-14
🇨🇴 Persians · Colombia
1035
-14
🇨🇴 Franks · Colombia
1029
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,251 10:45 14:27 32:10 ⛏ Fast Castle
34 1,214 9:42 14:11 33:56 ⛏ Fast Castle
31 1,106 11:15 16:14 — ⛏ Fast Castle
31 1,110 11:52 16:00 — ⛏ Fast Castle
30 1,075 10:53 15:09 31:45 ⛏ Fast Castle
27 949 11:44 17:12 — ⛏ Fast Castle
26 936 11:44 16:10 — ⛏ Fast Castle
19 681 10:43 16:25 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,050 12,325 4,090 1,665 31,130 34,175
14,385 5,860 7,775 200 28,220 30,940
9,655 7,080 4,435 940 22,110 24,936
8,900 7,470 2,080 3,400 21,850 23,730
10,650 4,860 5,515 200 21,225 22,343
9,410 4,575 2,960 750 17,695 20,822
7,500 7,005 1,565 800 16,870 18,677
6,430 3,775 2,760 750 13,715 17,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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