AoeStats
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Coastal Forest

510627407Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 23m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1409
+12
🇪🇸 Huns · Spain
1274
+17
🇪🇸 Varangians · Spain
1222
+19
🇧🇷 Magyars · Brazil
1371
-19
🇧🇷 Britons · Brazil
1288
-15
🇧🇷 Burmese · Brazil
1251
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,109 9:18 22:56 — ⚔ Scouts into Fish Boom
43 1,024 9:42 22:54 — ⚔ Archer Rush
42 984 10:22 — — ⚔ Scout Rush
40 947 10:36 22:38 — ⚔ Archer Rush
37 877 9:11 — — ⚔ Scout Rush
30 714 10:37 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
4,150 4,172 2,135 100 10,557 10,883
5,590 3,875 795 0 10,260 11,823
5,760 2,733 50 0 8,543 8,964
3,895 3,400 1,245 0 8,540 11,350
4,680 2,980 150 0 7,810 8,763
3,250 2,955 255 0 6,460 8,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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