AoeStats
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Arena

510833825Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 36m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1227
+16
🇬🇧 Danes · United Kingdom
1225
+16
🇨🇴 Burgundians · Colombia
1226
-16
🇨🇴 Wu · Colombia
1226
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,774 10:31 15:10 29:13 ⚔ FC into Scouts
46 1,701 10:54 14:55 34:33 ⛏ Fast Castle
36 1,336 10:33 14:13 29:57 ⛏ Fast Castle
35 1,307 10:12 15:38 30:39 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,125 12,280 6,270 2,250 40,925 44,512
16,290 11,370 6,515 1,050 35,225 36,063
14,915 12,730 3,925 1,765 33,335 40,086
9,325 6,895 6,660 650 23,530 25,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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