AoeStats
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Arena

510169609Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 48m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1244
+15
🇩🇪 Saxons · Germany
1172
+19
🇨🇴 Burgundians · Colombia
1227
-17
🇨🇴 Goths · Colombia
1226
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,401 10:40 14:59 30:12 ⚔ FC into Scouts
45 2,203 10:38 14:39 40:36 ⛏ Fast Castle
30 1,453 10:56 14:42 27:50 ⛏ Fast Castle
28 1,373 10:15 15:23 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,335 21,465 13,115 3,005 57,920 70,675
24,540 20,558 5,975 3,490 54,563 59,132
16,485 7,993 11,450 2,600 38,528 40,189
15,610 11,030 5,855 1,400 33,895 40,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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