AoeStats
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Arena

509648894Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 63m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
900
+37
🇨🇳 Franks · China
865
+14
🇷🇺 Portuguese · Russia
824
+16
🇮🇪 Varangians · Ireland
817
+16
🇺🇦 Tatars · Ukraine
912
-18
🇦🇷 Franks · Argentina
864
-16
🇹🇼 Turks · Taiwan
768
-13
🇺🇸 Wu · United States
765
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,464 10:15 18:36 43:11 ⛏ Fast Castle
32 2,047 9:57 17:48 32:45 ⛏ Fast Castle
28 1,814 10:41 16:37 34:58 ⛏ Fast Castle
26 1,674 10:38 15:50 32:39 ⛏ Fast Castle
25 1,568 17:12 25:43 48:50 ⚔ Drush FC
20 1,275 11:17 15:29 35:40 ⛏ Fast Castle
18 1,162 11:56 19:31 36:47 ⛏ Fast Castle
15 931 11:34 16:41 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,590 41,520 12,345 3,405 88,860 94,468
38,880 17,545 26,880 3,050 86,355 94,065
33,460 20,415 29,340 2,200 85,415 99,997
33,975 17,385 14,550 5,550 71,460 84,767
28,640 20,580 10,875 3,635 63,730 75,467
26,085 11,655 18,270 2,150 58,160 82,056
24,775 9,440 17,810 2,050 54,075 63,595
22,800 17,285 3,840 3,390 47,315 54,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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