AoeStats
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Black Forest

509235778Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 40m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
930
+11
🇮🇱 Byzantines · Israel
867
+13
🇭🇰 Khmer · Hong Kong SAR China
779
+27
🇲🇽 Franks · Mexico
680
+21
🇺🇸 Danes · United States
855
-18
🇺🇸 Huns · United States
791
-15
🇺🇸 Spanish · United States
780
-15
🇺🇸 Teutons · United States
764
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,760 11:07 25:20 —
17 671 15:35 27:01 38:47 ⚔ Towers FC
17 675 11:53 34:07 — ⛏ Fish Boom
15 620 18:12 33:22 — ⚔ Drush into Towers into Archers
3 114 — — —
2 99 — — —
2 64 — — —
2 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,115 9,095 3,830 1,520 23,560 24,220
8,745 10,660 2,605 100 22,110 27,241
10,325 3,725 3,640 1,900 19,590 21,215
7,125 6,521 1,200 900 15,746 19,788
950 62 0 0 1,012 1,036
350 239 50 0 639 531
400 151 0 0 551 681
400 125 0 0 525 534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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