AoeStats
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Black Forest

509149716Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 73m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
778
+17
🇩🇪 Japanese · Germany
737
+19
🇷🇺 Byzantines · Russia
737
+19
🇳🇱 Italians · Netherlands
736
+19
🇩🇪 Saxons · Germany
952
-25
🇺🇸 Saracens · United States
798
-18
🇵🇰 Celts · Pakistan
748
-16
🇩🇪 Koreans · Germany
705
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,420 11:03 17:49 34:31 ⛏ Fast Castle
22 1,615 15:03 21:29 34:52 ⛏ Fast Castle
21 1,546 13:00 16:33 30:56 ⛏ Fast Castle
18 1,345 13:27 26:37 40:48 ⚔ Archers into Skirms
17 1,244 14:46 22:15 36:40 ⛏ Fast Castle
16 1,169 10:57 18:28 27:42 ⛏ Fast Castle
15 1,117 12:27 22:00 40:53 ⛏ Fast Castle
10 713 14:33 26:57 41:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,355 69,350 34,700 5,500 125,905 141,164
49,920 29,536 35,805 5,970 121,231 124,504
50,030 19,525 28,355 2,800 100,710 110,798
29,195 29,337 25,310 3,700 87,542 102,861
30,045 32,700 22,875 1,405 87,025 94,372
33,690 24,904 23,330 4,160 86,084 110,505
36,810 20,540 15,805 6,735 79,890 111,802
10,910 28,956 13,645 3,445 56,956 73,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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