AoeStats
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Fortress

509697461Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 13m 45s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
1504
+18
🇦🇷 Aztecs · Argentina
1475
+19
🇫🇮 Huns · Finland
1474
+19
🇩🇪 Koreans · Germany
1466
+20
🇬🇧 Slavs · United Kingdom
1585
-21
🇨🇳 Hindustanis · China
1583
-20
🇧🇷 Varangians · Brazil
1544
-19
🇲🇽 Khmer · Mexico
1477
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 552 7:35 11:38 — ⛏ Fast Castle
36 502 8:46 13:14 — ⛏ Fast Castle
33 449 7:57 11:47 — ⛏ Fast Castle
29 405 7:30 11:10 — ⛏ Fast Castle
25 346 7:17 11:19 — ⛏ Fast Castle
23 321 8:39 12:39 — ⛏ Fast Castle
23 323 7:33 11:27 — ⛏ Fast Castle
17 238 7:49 10:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,300 2,465 200 200 6,165 5,917
3,350 2,305 200 200 6,055 6,038
3,225 2,100 200 200 5,725 5,718
2,950 2,065 200 200 5,415 6,051
3,050 1,900 250 130 5,330 5,647
2,725 1,895 200 370 5,190 5,626
2,950 1,765 200 200 5,115 5,403
.
2,800 1,655 450 200 5,105 5,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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