AoeStats
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Fortress

509732935Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 51m 0s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
732
+14
🇺🇸 Bohemians · United States
716
+14
🇮🇹 Teutons · Italy
693
-14
🇮🇹 Goths · Italy
673
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 921 9:42 16:05 32:13 ⛏ Fast Castle
16 814 8:13 12:55 30:23 ⛏ Fast Castle
15 771 7:45 13:52 33:29 ⛏ Fast Castle
13 660 11:27 16:41 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,580 15,275 14,860 2,265 54,980 73,949
27,245 11,815 11,725 2,400 53,185 62,283
14,215 19,485 13,630 2,985 50,315 74,691
21,460 8,845 13,300 1,085 44,690 48,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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