AoeStats
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Fortress

509636992Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 48m 5s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
734
+13
🇺🇸 Burgundians · United States
717
+14
🇨🇿 Varangians · Czechia
687
-14
🇨🇿 Magyars · Czechia
665
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 761 8:05 13:37 31:51 ⛏ Fast Castle
15 729 7:43 15:48 33:05 ⛏ Fast Castle
14 692 7:12 16:00 31:44 ⛏ Fast Castle
12 599 7:41 12:22 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,585 14,860 14,790 1,660 51,895 70,155
23,510 12,920 10,565 2,575 49,570 75,368
20,625 15,185 10,535 535 46,880 62,220
12,540 7,670 3,805 950 24,965 36,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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