AoeStats
← Moroncin

MegaRandom

509610869Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 68m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
762
+12
🇨🇳 Persians · China
702
+14
🇨🇳 Byzantines · China
694
+14
🇦🇺 Danes · Australia
678
-14
659
-13
🇪🇸 Franks · Spain
645
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,696 13:11 21:24 45:57
29 1,983 10:22 26:24 37:54 ⚔ Scout Rush
27 1,858 12:19 16:57 35:31 ⛏ Fast Castle
26 1,803 13:12 16:53 37:14 ⛏ Fast Castle
12 801 13:08 24:38 43:09
4 255 13:22 19:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,220 53,294 6,785 3,595 82,894 83,054
30,475 9,627 20,170 5,005 65,277 93,223
19,170 19,423 13,205 5,095 56,893 73,909
19,810 21,219 9,505 4,950 55,484 58,780
21,345 10,335 12,815 2,115 46,610 49,408
2,750 1,895 250 0 4,895 6,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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