AoeStats
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MegaRandom

510675233Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 56m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
918
+15
🇺🇸 Spanish · United States
915
+16
🇺🇸 Mapuche · United States
847
+17
🇧🇷 Chinese · Brazil
925
-17
🇺🇸 Malay · United States
902
-16
🇺🇸 Malians · United States
879
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,704 10:53 20:38 38:24 ⛏ Fast Castle
37 2,107 12:28 21:57 42:57 ⛏ Fast Castle
23 1,288 11:47 19:56 32:29 ⛏ Fast Castle
23 1,310 12:22 20:50 33:05 ⛏ Fast Castle
22 1,231 11:39 21:00 30:13 ⛏ Fast Castle
17 931 11:24 20:02 49:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,990 20,740 11,045 4,315 58,090 67,932
28,630 16,335 10,190 1,760 56,915 69,454
19,095 12,575 12,470 1,600 45,740 53,597
15,690 11,931 9,265 3,000 39,886 51,689
14,915 12,914 6,865 2,730 37,424 50,894
14,690 12,170 3,555 2,360 32,775 36,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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