AoeStats
← ElZorro63

African Clearing

510448009Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 53m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1487
+6
🇲🇽 Varangians · Mexico
1403
+8
🇦🇷 Burgundians · Argentina
1391
+8
🇦🇷 Chinese · Argentina
1280
-9
🇲🇽 Goths · Mexico
1205
-7
🇦🇷 Huns · Argentina
1155
-6
Player eAPM Actions Feudal Castle Imperial Opening
53 2,868 11:53 21:44 46:47 ⚔ Archer Rush
50 2,658 14:24 20:04 44:47 ⛏ Fast Castle
50 2,689 11:43 18:24 42:38 ⛏ Fast Castle
41 2,218 14:20 20:15 47:08 ⛏ Fish Boom FC
33 1,775 11:26 26:54 42:02 ⚔ Scout Rush
25 1,319 12:56 25:18 48:38 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,050 21,032 12,000 2,260 60,342 61,441
23,965 14,495 15,630 2,575 56,665 64,887
13,570 17,962 14,375 2,480 48,387 50,480
15,355 13,788 8,535 2,555 40,233 42,401
15,125 13,212 9,430 2,450 40,217 43,558
16,650 10,363 3,815 2,980 33,808 38,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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