AoeStats
← Lord_Wilfredo

Arena

509589927Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 54m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
1298
+15
🇳🇱 Lithuanians · Netherlands
1286
+15
🇹🇷 Malay · Türkiye
1280
+15
🇷🇺 Britons · Russia
1200
+19
🇻🇳 Varangians · Vietnam
1314
-18
🇦🇷 Franks · Argentina
1297
-17
🇹🇼 Italians · Taiwan
1261
-16
🇹🇼 Huns · Taiwan
1192
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,558 9:30 13:53 31:08 ⚔ FC into Archers
42 2,295 10:33 15:29 45:09 ⛏ Fast Castle
38 2,072 10:05 15:22 46:58 ⛏ Fast Castle
38 2,099 12:11 15:57 36:21 ⛏ Fast Castle
37 2,048 11:02 14:32 30:12 ⛏ Fast Castle
29 1,586 9:59 14:22 33:52 ⛏ Fast Castle
27 1,465 11:20 14:53 36:23 ⛏ Fast Castle
1 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
39,470 17,105 34,045 1,600 92,220 112,754
34,990 12,045 28,760 2,250 78,045 105,321
18,050 29,175 19,040 7,045 73,310 86,049
25,390 24,630 13,445 1,000 64,465 70,239
24,480 15,470 11,460 900 52,310 65,354
16,750 14,668 6,495 2,185 40,098 42,830
12,220 10,000 6,785 1,605 30,610 33,426
200 0 0 0 200 149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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