AoeStats
← Lord_Wilfredo

Black Forest

509555283Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 39m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1376
+13
🇨🇳 Bulgarians · China
1287
+17
🇹🇼 Dravidians · Taiwan
1282
+17
🇨🇳 Persians · China
1241
+18
🇮🇳 Hindustanis · India
1370
-19
🇦🇷 Franks · Argentina
1367
-19
🇮🇳 Danes · India
1281
-15
🇮🇳 Celts · India
1207
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,126 10:49 16:59 30:30 ⛏ Fish Boom FC
54 2,138 11:16 15:00 28:56 ⛏ Fast Castle
47 1,856 10:03 15:40 30:31 ⛏ Fish Boom FC
37 1,485 9:59 18:07 30:14 ⚔ Drush into Fish Boom FC
34 1,367 9:37 17:54 29:01 ⛏ Fish Boom FC
34 1,351 12:01 15:57 29:22 ⛏ Fast Castle
29 1,145 10:08 15:11 31:27 ⛏ Fast Castle
17 672 10:19 18:09 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,075 27,435 14,625 1,700 61,835 69,727
28,055 12,700 10,425 3,000 54,180 60,578
22,400 15,305 11,070 3,200 51,975 64,261
20,820 15,970 9,685 2,270 48,745 54,147
19,970 14,391 10,620 1,320 46,301 48,656
16,910 18,997 7,125 2,990 46,022 52,699
17,170 14,905 4,925 1,640 38,640 47,159
9,520 6,905 2,490 1,190 20,105 25,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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