AoeStats
← Lord_Wilfredo

Arena

509446540Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 59m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Saxons · Dominican Republic
1429
+14
🇨🇳 Britons · China
1420
+15
🇦🇷 Spanish · Argentina
1369
+17
🇨🇦 Gurjaras · Canada
1317
+19
🇨🇳 Saracens · China
1540
-23
🇫🇮 Bengalis · Finland
1381
-16
🇬🇧 Saxons · United Kingdom
1367
-15
🇨🇳 Koreans · China
1252
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 3,277 10:05 13:43 28:48 ⛏ Fast Castle
49 2,922 9:37 17:25 41:40 ⚔ Archer Rush
45 2,673 9:51 14:24 34:34 ⚔ FC into Scouts
43 2,523 9:21 14:29 48:16 ⛏ Fast Castle
42 2,471 11:04 14:40 27:50 ⛏ Fast Castle
36 2,122 10:45 14:53 38:12 ⛏ Fast Castle
33 1,970 10:11 15:10 29:43 ⛏ Fast Castle
33 1,949 10:29 14:13 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,055 27,910 25,290 6,950 106,205 108,410
36,105 24,805 33,945 4,360 99,215 106,548
38,660 30,285 18,400 3,550 90,895 95,381
31,570 34,090 18,660 5,325 89,645 95,056
34,200 19,180 19,620 2,400 75,400 87,047
27,360 22,995 5,840 2,910 59,105 65,947
18,430 19,545 10,175 650 48,800 51,344
14,485 20,005 7,835 2,710 45,035 48,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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