AoeStats
← Lord_Wilfredo

Arena

509025064Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 46m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1441
+15
🇦🇷 Khmer · Argentina
1405
+17
🇦🇷 Spanish · Argentina
1386
+17
🇭🇰 Danes · Hong Kong SAR China
1335
+19
🇦🇷 Hindustanis · Argentina
1532
-21
🇨🇷 Mapuche · Costa Rica
1530
-21
🇨🇱 Britons · Chile
1401
-17
🇦🇷 Persians · Argentina
1202
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 2,228 11:46 16:00 29:18 ⛏ Fast Castle
46 2,124 10:47 14:32 29:00 ⛏ Fast Castle
46 2,137 11:45 15:17 28:41 ⛏ Fast Castle
46 2,160 10:02 14:21 31:26 ⚔ FC into Archers
42 1,941 11:17 14:45 27:37 ⛏ Fast Castle
40 1,883 10:38 14:18 29:44 ⛏ Fast Castle
38 1,764 10:12 13:12 27:36 ⛏ Fast Castle
37 1,718 11:04 13:45 27:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,680 22,553 16,570 2,350 83,153 88,540
36,025 20,395 19,350 6,965 82,735 87,138
25,655 33,920 14,490 2,900 76,965 78,504
32,425 15,010 21,820 3,100 72,355 90,106
23,440 20,478 11,880 2,800 58,598 63,278
17,650 24,135 13,205 1,830 56,820 63,625
21,790 14,875 15,150 1,600 53,415 66,890
17,025 16,905 10,045 3,230 47,205 51,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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