AoeStats
← Lord_Wilfredo

Arabia

508806983Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 37m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
73 2,738 9:16 24:58 — ⚔ Scout Rush
61 2,295 8:59 23:48 — ⚔ Archer Rush
54 2,038 9:20 29:11 — ⚔ Archer Rush
52 1,960 9:00 22:57 — ⚔ Scout Rush
43 1,615 9:19 27:11 — ⚔ Scout Rush
30 1,123 9:29 21:43 — ⚔ Scout Rush
30 1,117 9:31 23:43 — ⚔ Archer Rush
29 1,102 9:58 23:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,705 7,918 8,970 440 37,033 39,377
9,600 10,170 4,700 1,750 26,220 27,453
7,985 8,948 6,045 495 23,473 25,235
12,300 5,485 4,720 200 22,705 27,051
7,560 7,059 5,410 940 20,969 21,497
11,915 4,694 1,045 200 17,854 18,597
9,170 4,825 3,270 230 17,495 19,414
3,935 4,659 2,250 125 10,969 12,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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