AoeStats
← Lord_Wilfredo

Arena

508802032Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 61m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1347
+12
🇦🇷 Spanish · Argentina
1340
+13
🇧🇴 Cumans · Bolivia
1279
+15
🇨🇳 Celts · China
1263
+16
🇦🇺 Persians · Australia
1289
-15
🇳🇿 Varangians · New Zealand
1258
-14
🇨🇳 Byzantines · China
1254
-14
🇨🇳 Armenians · China
1244
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,176 10:24 15:06 29:20 ⛏ Fast Castle
44 2,709 10:25 14:33 39:04 ⛏ Fast Castle
41 2,527 11:50 15:37 47:05 ⛏ Fast Castle
36 2,216 11:50 20:29 46:32
35 2,159 10:39 15:44 30:14 ⛏ Fast Castle
32 1,987 10:44 14:39 27:59 ⛏ Fast Castle
27 1,662 10:12 16:24 35:10 ⛏ Fast Castle
20 1,254 12:37 16:33 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
124,065 14,340 49,905 4,115 192,425 203,839
55,565 23,575 26,080 2,350 107,570 133,231
38,505 30,910 29,210 6,405 105,030 135,366
44,840 27,680 16,445 3,075 92,040 104,348
29,415 35,420 19,675 4,245 88,755 93,728
28,555 33,900 13,060 500 76,015 82,273
23,285 24,465 8,005 2,695 58,450 64,682
13,835 10,952 4,465 1,360 30,612 38,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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