AoeStats
← Lord_Wilfredo

Lombardia

508799142Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 36m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1467
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1387
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1370
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🇺🇸 Japanese · United States
1199
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🇻🇳 Cumans · Vietnam
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🇦🇷 Khmer · Argentina
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🇦🇷 Spanish · Argentina
1340
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Player eAPM Actions Feudal Castle Imperial Opening
52 1,911 12:01 15:42 — ⛏ Fast Castle
47 1,719 9:01 16:14 29:02 ⛏ Fast Castle
43 1,568 10:12 20:17 35:50 ⚔ Scout Rush
35 1,286 12:09 22:42 35:48
35 1,259 11:12 15:25 31:58 ⛏ Fast Castle
26 941 11:00 22:50 30:26 ⛏ Fast Castle
19 710 11:19 14:57 — ⛏ Fast Castle
19 675 12:10 17:44 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,880 8,640 11,195 850 39,565 40,731
16,280 15,324 5,135 950 37,689 41,215
18,380 10,601 6,795 750 36,526 38,134
13,145 9,550 4,820 1,525 29,040 30,610
13,105 9,040 4,350 1,820 28,315 36,960
12,605 7,103 4,030 850 24,588 27,951
10,725 8,020 2,845 1,125 22,715 28,054
7,580 6,781 1,500 450 16,311 20,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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