AoeStats
← Lord_Wilfredo

Nomad

508775548Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1565
+10
🇨🇱 Persians · Chile
1428
+15
🇦🇷 Spanish · Argentina
1387
+17
🇧🇷 Malians · Brazil
1384
+17
🇺🇸 Chinese · United States
1605
-21
🇺🇸 Mongols · United States
1486
-17
🇺🇸 Varangians · United States
1430
-15
🇺🇸 Huns · United States
1143
-6
Player eAPM Actions Feudal Castle Imperial Opening
46 2,255 13:39 18:03 35:23 ⛏ Fish Boom FC
46 2,244 12:30 20:05 38:24 ⚔ Fish Boom into Archers
39 1,899 13:50 17:18 48:22 ⛏ Fish Boom FC
34 1,686 14:14 22:46 36:37 ⛏ Fish Boom into Fire Galleys FC
32 1,567 13:39 22:27 44:49 ⚔ Fish Boom into Scouts
28 1,367 14:23 17:56 42:35 ⛏ Fish Boom FC
23 1,150 13:07 18:35 47:16 ⛏ Fish Boom FC
18 893 14:37 20:05 42:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,165 19,905 13,770 3,900 55,740 58,772
16,085 15,199 9,870 1,815 42,969 49,634
18,340 13,330 8,935 1,985 42,590 46,499
11,970 14,370 6,655 3,600 36,595 43,957
15,570 9,291 6,080 1,605 32,546 37,822
9,450 12,433 6,715 3,755 32,353 33,579
14,040 9,803 5,410 1,285 30,538 31,211
10,590 9,520 5,145 850 26,105 29,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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