AoeStats
← Lord_Wilfredo

Arabia

508766821Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 53m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1360
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1359
+12
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1324
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1312
+14
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1348
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1304
-14
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1294
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🇨🇱 Burgundians · Chile
1133
-8
Player eAPM Actions Feudal Castle Imperial Opening
83 4,465 9:53 24:03 43:45 ⚔ Archer Rush
57 3,035 10:19 22:34 41:57 ⚔ Scout Rush
51 2,733 10:19 23:56 49:52 ⚔ Archer Rush
42 2,238 8:57 25:00 48:57 ⚔ Scout Rush
41 2,218 10:56 19:01 42:45
36 1,943 8:29 22:59 39:29 ⚔ Scout Rush
36 1,909 11:19 34:01 — ⚔ M@A into Archers
35 1,887 9:43 28:17 47:25 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,630 13,683 15,195 1,165 65,673 69,931
37,055 12,501 11,940 850 62,346 66,173
17,570 23,102 15,075 1,505 57,252 61,704
16,095 22,300 16,905 1,050 56,350 64,524
31,250 9,423 7,425 3,395 51,493 64,260
22,395 15,587 11,040 1,650 50,672 62,881
9,900 15,471 15,470 2,335 43,176 46,537
12,630 11,833 4,345 3,200 32,008 33,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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