AoeStats
← Lord_Wilfredo

Arena

508759532Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 43m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1331
+14
🇳🇴 Franks · Norway
1312
+15
🇨🇴 Malians · Colombia
1302
+15
🇧🇷 Celts · Brazil
1298
+15
🇪🇸 Saxons · Spain
1383
-18
🇦🇷 Malians · Argentina
1337
-17
🇲🇽 Spanish · Mexico
1315
-16
1106
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 2,295 10:47 14:36 32:35 ⛏ Fast Castle
52 2,268 10:49 14:50 41:57 ⛏ Fast Castle
44 1,895 11:06 25:42 36:50 ⛏ Fast Castle
36 1,582 10:26 15:02 28:52 ⛏ Fast Castle
30 1,311 10:13 14:36 33:33 ⛏ Fast Castle
28 1,213 10:25 14:41 39:06 ⛏ Fast Castle
23 992 8:15 22:48 36:32 ⚔ Towers FC
12 521 10:31 13:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,285 17,630 8,630 3,460 50,005 53,494
17,845 19,020 7,710 2,175 46,750 48,860
18,840 16,230 5,495 855 41,420 42,067
17,025 8,238 5,360 2,460 33,083 36,822
12,625 7,635 5,465 3,495 29,220 30,379
10,300 11,280 4,365 2,400 28,345 36,694
11,435 7,908 4,875 1,840 26,058 28,456
3,600 2,720 200 300 6,820 8,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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