AoeStats
← Lord_Wilfredo

Pilgrims

508752678Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 66m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1365
+17
🇲🇽 Persians · Mexico
1346
+17
🇦🇷 Khitans · Argentina
1316
+19
🇦🇷 Spanish · Argentina
1312
+19
🇹🇼 Persians · Taiwan
1412
-19
🇭🇺 Vietnamese · Hungary
1397
-19
🇭🇰 Aztecs · Hong Kong SAR China
1374
-18
🇺🇸 Saxons · United States
1324
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,531 13:44 18:51 43:54 ⛏ Fish Boom FC
49 3,236 10:44 15:20 30:35 ⛏ Fish Boom FC into Fire Galleys
41 2,734 12:00 16:22 34:19 ⛏ Fish Boom FC
37 2,459 10:24 26:37 40:27 ⛏ Fish Boom FC
36 2,372 8:03 18:54 34:12 ⛏ Fish Boom into Fire Galleys FC
28 1,878 13:58 17:46 41:09 ⛏ Fish Boom FC
27 1,823 10:44 15:49 38:57 ⛏ Fish Boom FC
19 1,263 9:53 14:49 37:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,405 43,120 23,375 5,075 101,975 108,498
25,390 37,076 18,055 6,350 86,871 103,406
47,700 22,445 9,585 2,590 82,320 85,893
32,860 19,265 16,795 1,050 69,970 86,531
22,820 22,008 18,530 4,895 68,253 78,261
25,980 22,753 9,255 4,400 62,388 63,388
16,235 27,186 13,155 2,405 58,981 67,617
22,695 21,017 8,790 2,640 55,142 57,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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