AoeStats
← Lord_Wilfredo

Arena

508568266Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 51m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1339
+14
🇺🇸 Hindustanis · United States
1279
+16
🇦🇷 Muisca · Argentina
1267
+16
🇨🇦 Poles · Canada
1247
+17
🇨🇱 Lithuanians · Chile
1317
-17
🇨🇳 Wei · China
1312
-17
🇨🇳 Franks · China
1307
-17
🇨🇳 Saxons · China
1180
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,989 11:45 15:27 33:07 ⛏ Fast Castle
49 2,558 10:51 14:26 28:15 ⛏ Fast Castle
46 2,394 10:55 15:22 27:55 ⛏ Fast Castle
45 2,351 10:22 14:19 29:22 ⛏ Fast Castle
44 2,287 11:02 15:22 29:06 ⛏ Fast Castle
41 2,101 9:57 13:48 30:45 ⛏ Fast Castle
37 1,903 10:34 14:38 33:56 ⛏ Fast Castle
26 1,339 9:44 18:19 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,520 27,115 25,205 2,400 93,240 98,205
39,700 29,459 13,010 1,780 83,949 89,062
33,505 28,270 13,465 3,050 78,290 81,648
36,955 18,115 18,600 2,900 76,570 86,016
25,185 27,105 15,490 3,070 70,850 85,624
28,755 27,440 10,030 3,280 69,505 77,881
32,490 11,690 21,740 2,800 68,720 70,456
24,840 20,305 12,800 2,730 60,675 64,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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